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Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2011.06.17 06:32:00 -
[1]
Originally by: Kagumichan Stating the obvious but just in case someone were to ask why this penalty exists:
Without the stacking nerf it'd be feasibly possible to make your ship 100% resistant to 1 or multiple types of damage
well STRICTLY SPEAKING, thats not true. Even without stack penalty you cannot reach 100% even using any finite number ( as big as you wish) of hardeners. You can come very close to 100% with even few hardeners but 100% is impossible.
For example if we talk about EM and T1 hardeners:
resistance with 0 hardeners: 00% resistance with 1 hardeners: 50% resistance with 2 hardeners: 75% resistance with 3 hardeners: 87.5% resistance with 4 hardeners: 93.75% resistance with 5 hardeners: 96.875% resistance with 6 hardeners: 98.4375% resistance with 7 hardeners: 99.21875% resistance with 8 hardeners: 99.609375%
That said you are right about the too high resistance possible if not stack nerfed.
I remember back in 2003 the stacking penalty was not implemented at all and the scorpion with hardeners and expecially because of "inv fields" was a beast of a tanker. Was so damned overpowered versus all other ships that ccp implemented stack penalty ( before someone ask: armour tanking was a complete crap, and was fixed some times later).
From then the stack penalty was applied also to other modules that was not designed for tanking. An example was damage mods ( someone remember the "8x dammage mods" armageddon ? ) was so ridicolous that they put a limit also there.
Once implemented rigs another the game became unballanced again because is was possible to "nano" a lot of ship like crazy. Overdrives, nanofiber and inertia stabs was different once and generally talking stronger. Once came rigs became really the nano era. Everything was nanoed so ccp put stack penalty also to thove modules and redesigned it ( expecially the nanofiber was nerfed ).
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Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2011.06.17 08:01:00 -
[2]
Edited by: Dark Voynix on 17/06/2011 08:03:02
Originally by: Haruhi Zusumiya Edited by: Haruhi Zusumiya on 17/06/2011 07:49:56 Ah good point and well noted, 100% isn't possible but with a few hundred million low slots on a non-exist ship it could go up to 99.99% (Did I mention that'd take a few hundred million slots? Someone do the math XD)
Still, before the stacking nerf it'd be pretty unnerving when your super mega laser fit battleship fired on a heavy resist tanked ship and the entire volley only did like... 20 damage. Shame I missed those times, I'd have played around with tank fitting a frig and seeing if it could outlast a rep-tanked battlecruiser. (I bet Gallente resist-tanked frigs dominated 1v1 low sec frig pvp back in those days)
EDIT: And whoops, replied on my silly minmatar alt.
Agree, even 6x inv field ship with still room for mwd + point would be quite "unnerving". About the old days. the frigs was quite weak since large weapons had very, very, very better tracking. THe rule was "bigger is better", so ccp changed things to give small ships a rule. A nice exception was the kestrells with 4x standard launcher that could fit fitted 1 cruise missile in it ( YES!! CRUISE missiles on standard launchers) you had to realod each missile but the alfa was great. kestrell gangs was quite common. immagine 10 frigs launching on you 40 cruise missiles.
other old things: caracalls launching torpodoes, thorax sending 15 drones ( yes.. you could use 15 drones ).
aaahhhhh the old days..... unballanced as hell but still fascinating.
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Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2011.06.17 08:29:00 -
[3]
Edited by: Dark Voynix on 17/06/2011 08:29:44
Originally by: Kagumichan Yeah, I remember the old Gallente drone heavy ships before drones were nerfed down to only 5 operational per ship. Speaking of that though did you know there's still a Gallente ship that can field and operate up to 10 drones at one time in the game?
No .. as far i know in old days the "Drone Interfacing" skills let you use +1 drones per level instead of giving +20% dammage and gallente ships with bonus on drones whad +1 drone usage instead of drone dammage bonus. Since all caused a lot of lag ccp changed the bonus from +1 drone to drone damage. Lower number of drones , same dps. Drones got also ehp buf to make them more durable.
Actually there's no sub capital ships with drone number bonus. Carriers and motherships are the only ones that can use more than 5 fighters/drones.
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Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2011.06.17 09:13:00 -
[4]
Originally by: Kagumichan
Originally by: Furb Killer Guardian vexor
Darnit you stole my thunder, I was all ready to make myself look clever as well!
Ah.. yes.. forgot the guardian vexor :P
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